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With the two new characters available in the normal Mania Mode along with Encore Mode, the game's replayability was extended immensely. To veterans, it was extremely wonderful to see these characters return after decades of being unused.
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To newcomers, Mighty and Ray are new, welcome faces to the Classic Sonic cast for a bit more variety. To the delight of fans, the two new characters were Mighty the Armadillo and Ray the Flying Squirrel. The reason for this was that Encore Mode used all five characters, the three from the original and two new characters to Mania Plus, as an interchangeable team. Encore Mode came with a challenging rule attached where a player could only have up to five lives at a time. As part of Sonic Mania Plus, a brand-new mode known as "Encore Mode" was added that let players experience the entire game over again with remixed stages.
![armadillo pokemon armadillo pokemon](https://pokemoncardvalue.com/wp-content/image/Armaldo__3_108__EX_Power_Keepers.jpg)
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The Drop Dash ended up being such a great addition to the formula that following re-releases of Sonic games, such as Sonic Origins, made sure to include it in Sonic's moveset.Īfter the success of the original release, in 2018, Mania was given a "Plus" expansion that came alongside a free update that improved the base game with missing features, like transitional cutscenes. The Combine Ring from Knuckles' Chaotix also makes a surprise return for Classic Sonic experts as the new Drop Dash mechanic was specifically made to help new fans. It refreshes old players and introduces new ones to the stage before almost testing them once the first section is clear. However, the use of a familiar first act before throwing players into an entirely new second stage is almost like a warm-up, as some stages grow in complexity and difficulty. Many players were concerned that the game would rely on nostalgia too much, and some have mentioned that the older versions of familiar stages should have been sacrificed, so the newer second acts could have more time to shine. After all, Sonic Mania marks the first proper mainline 2D Classic Sonic game since 1996. However, it makes sure to take advantage of the resources it had five years ago to showcase how much 2D game design had evolved in the time since such a game was made. This is a great representation of Mania as a whole as the game is more of the Classic Sonic experience fans wanted for years. Shortly after, a new magical gemstone known as the Phantom Ruby is pulled out Angel Island, and its powers warp Sonic and Tails back to Green Hill Zone. Sonic Mania begins with a cutscene that describes the entire game rather well as it reminds players of the past by replicating Sonic 3 & Knuckles' intro. RELATED: Sega is Confident Sonic Frontiers Won't Be Delayed What Sonic Mania Offers New and Old Players The two brought in more well-known fan game developers to help, which led to a game that presented the best of Classic Sonic in a brand-new way. Both of them had been well-known in the Sonic community prior to Mania as they had worked on numerous fan games and ROM hacks previously.
![armadillo pokemon armadillo pokemon](https://vignette.wikia.nocookie.net/darkandwindiefakemon/images/1/12/Armadril.png)
One of the biggest is most certainly that Mania was a fan project pitched by Christian Whitehead with help from Simon "Stealth" Thomley of Headcannon. There are several factors that make Sonic Mania unique against the rest of the 2D titles. Out of all the attempts to release something new for classic fans, Sonic Mania stands out as a true return to form that plenty of fans enjoyed. There's been numerous occasions where even the official titles that aim to re-capture what made the original games so great have fallen short, such as Sonic 4 and Sonic Forces' Classic Sonic. It makes sense as the Genesis titles were the ones to kickstart the franchise into the huge part of gaming history it is today.
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P>How classic 2D Sonic games are handled is a topic many fans of the series feel passionate about.